Conference / January 29, 2019 - January 31, 2019
LEARNTEC – the digital learning fair
Looking for digital education solutions or the latest learning trends?
Then LEARNTEC ist the place to be. More than ever before, e-learning is a firm fixture in integral education concepts.
There is an unstoppable trend towards integrating technology-supported learning into company processes.
The growing importance of digital education is clearly reflected in the programme of the trade fair and that of the convention, which is renowned throughout Europe.
Education experts and decision-makers from all business sectors and public institutions will be coming together here for the 27th time. Almost all relevant providers of digital education are represented at LEARNTEC.
At LEARNTEC you will have the chance to meet highly qualified specialists from the e-learning and education sector in the same location over a concentrated three-day period.
Fraunhofer IESE will be present with the following presentation:
"Let's Plearn!" - How collaborative VR training environments benefit from innovative game design"
1/30/2019 3:30 PM - 4:15 PM, Conference Room 8/9
Dieter Lerner, Fraunhofer IESE; Prof. Dr. Jonas Schild, Hochschule Hannover
The integration of innovative game design elements into a fully immersive, multi-user 3D Virtual Reality (VR) simulation allows turning a traditional training situation into a comprehensive, shared VR learning environment. But how can an intended experience be created reliably, causing a specific emphatic experience? Our talk will walk the fine line between simulation and game design, between realism and abstraction, between game and gimmickry. We will showcase our scenario using a practical example of the VR learning environment developed and tested in the research project EPICSAVE (Enhanced ParamedIC vocational training with Serious games And Virtual Environments) involving a novel Serious Game approach. We will discuss aspects of personalized game design, storytelling, and collaborative interaction. We will further present the results of evaluating our VR learning environment in the training practice of paramedic trainees.